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Tell SMO we're SM 3.95; we haven't changed any code, so this seems less dangerous...
author
Marc Cannon
<vyhdycokio@gmail.com>
Wed, 2 Jan 2013 02:49:32 +0000
(
02:49
+0000)
committer
Marc Cannon
<vyhdycokio@gmail.com>
Wed, 2 Jan 2013 02:49:32 +0000
(
02:49
+0000)
src/NetworkSyncManager.cpp
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diff --git
a/src/NetworkSyncManager.cpp
b/src/NetworkSyncManager.cpp
index
2e8ce5f
..
d69ff6e
100755
(executable)
--- a/
src/NetworkSyncManager.cpp
+++ b/
src/NetworkSyncManager.cpp
@@
-169,7
+169,9
@@
void NetworkSyncManager::PostStartUp(const CString& ServerIP)
m_packet.Write1(NETPROTOCOLVERSION);
- m_packet.WriteNT(ProductInfo::getFullVersionString());
+ /* We haven't actually changed any of the networking code,
+ * so spoof our version to prevent unnecessary issues. -- vyhd */
+ m_packet.WriteNT( CString("StepMania 3.95") );
//Block until responce is received
//Move mode to blocking in order to give CPU back to the