thonkings[a].classList.add("shake-constant");
thonkings[a].classList.add(shakes[Math.floor(Math.random()*shakes.length)]);
break;
thonkings[a].classList.add("shake-constant");
thonkings[a].classList.add(shakes[Math.floor(Math.random()*shakes.length)]);
break;
thonkings[a].style.right = randomnessX + 'px';
thonkings[a].style.top = randomnessY + 'px';
thonkings[a].classList.add("shake-constant");
thonkings[a].style.right = randomnessX + 'px';
thonkings[a].style.top = randomnessY + 'px';
thonkings[a].classList.add("shake-constant");
thonkings[a].classList.add(shakes[Math.floor(Math.random()*shakes.length)]);
break;
case 3:
thonkings[a].style.right = randomnessX + 'px';
thonkings[a].style.bottom = randomnessY + 'px';
thonkings[a].classList.add("shake-constant");
thonkings[a].classList.add(shakes[Math.floor(Math.random()*shakes.length)]);
break;
case 3:
thonkings[a].style.right = randomnessX + 'px';
thonkings[a].style.bottom = randomnessY + 'px';
thonkings[a].classList.add("shake-constant");
thonkings[a].classList.add(shakes[Math.floor(Math.random()*shakes.length)]);
break;
case 4:
thonkings[a].style.left = randomnessX + 'px';
thonkings[a].style.bottom = randomnessY + 'px';
thonkings[a].classList.add("shake-constant");
thonkings[a].classList.add(shakes[Math.floor(Math.random()*shakes.length)]);
break;
case 4:
thonkings[a].style.left = randomnessX + 'px';
thonkings[a].style.bottom = randomnessY + 'px';
thonkings[a].classList.add("shake-constant");