m_vbSelected[p][0] = true;
m_iChoiceInRowWithFocus[p] = GetOneSelection(p, true); // focus on the selection we just set
- LOG->Debug("Row %s has focus on %d for player %d", m_RowDef.name.c_str(), m_iChoiceInRowWithFocus[p], p);
}
break;
case SELECT_MULTIPLE:
// need to be reloaded.
CString RageDisplay_OGL::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
{
- LOG->Trace( "RageDisplay_OGL::TryVideoMode( { .windowed=%d, .width=%d, .height=%d, .bpp=%d, .rate=%d, .vsync=%d )", p.windowed, p.width, p.height, p.bpp, p.rate, p.vsync );
+// LOG->Trace( "RageDisplay_OGL::TryVideoMode( { .windowed=%d, .width=%d, .height=%d, .bpp=%d, .rate=%d, .vsync=%d )", p.windowed, p.width, p.height, p.bpp, p.rate, p.vsync );
CString err;
err = wind->TryVideoMode( p, bNewDeviceOut );
if( err != "" )