#include "GameState.h"
#include "CommonMetrics.h"
#include "LuaManager.h"
+#include "EnumHelper.h"
+static const char *PlayerNumberNames[] = {
+ "P1",
+ "P2",
+};
+XToString( PlayerNumber, 2 );
+
PlayerNumber GetNextHumanPlayer( PlayerNumber pn )
{
for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; p=(PlayerNumber)(p+1) )
PlayerNumber GetNextCpuPlayer( PlayerNumber pn );
PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn );
+const CString& PlayerNumberToString( PlayerNumber pn );
+
const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
#endif